Network structures

2022-Brughmans-001, (Last updated: 2022-12-02)


Authors

Brughmans, Tom (Author, Copyright Holder, Creator)


Module files

Module type

Submodel

Implementation languages

NetLogo

Keywords

Modelling: agent initialisation
Programming: Object-oriented
Regions: Global
Periods: Prehistory   History
Subjects: Networks   Social networks

Input and output

Click on nodes for details

References

Brughmans, Tom. 2018. Network structures and assembling code in Netlogo, Tutorial.” https://archaeologicalnetworks.wordpress.com/resources/#structures.
Brughmans, Tom, and Jeroen Poblome. 2016a. MERCURY: an agent-based model of tableware trade in the Roman East.” Journal of Artificial Societies and Social Simulation 19 (1): http://jasss.soc.surrey.ac.uk/19/1/3.html.
———. 2016b. Roman bazaar or market economy? Explaining tableware distributions through computational modelling.” Antiquity 90 (350): 393–408. https://doi.org/10.15184/aqy.2016.35.

README

Network structures

by Tom Brughmans (NASSA submission 🚀)

License

MIT

Further information

A draft model with some useful code for creating different network structures using the Netlogo NW extension: small-world, preferential attachment, circular, star, wheel, lattice, random, nearest neighbours. This model is used for the following tutorial: Brughmans, T. (2018). Network structures and assembling code in NetLogo, Tutorial, https://archaeologicalnetworks.wordpress.com/resources/#structures .

By Tom Brughmans

First version: Summer 2018

This version created 01/09/2018

Netlogo version used: 6.0.1

Extension used: nw (pre-packaged with Netlogo 6.0.1)

https://ccl.northwestern.edu/netlogo/6.0-BETA1/docs/nw.html

Tutorial document available as a PDF in the netlogo_implementation folder

Cite this tutorial as:

Brughmans, T. (2018). Network structures and assembling code in Netlogo, Tutorial, https://archaeologicalnetworks.wordpress.com/resources/#structures .

This tutorial provides an introduction to finding and assembling pre-existing code to quickly create complex models. It uses code and data linked to in the https://projectmercury.eu pages. We will create a Roman transport network by reusing existing code that draws on the open access ORBIS dataset (http://orbis.stanford.edu/), we will create alternative network structures by reusing existing code, and we will explore the impact these different network structures have in light of simple economic processes. This tutorial will reveal the importance of not reinventing the wheel, of searching for appropriate existing code and letting your model building be inspired by others’ previous work.

See full list of documentation resources in documentation.